We heard from Ryan Hale at Other Ocean recently, and he was kind enough to pass on a link to their dev blog about designing the player’s avatar for Giant Cop. It’s worth a read. Inhabiting a character in VR definitely poses a new kind of challenge for designers, and there’s a lot here to chew on.
It will be interesting to see how the industry tackles these ideas, and how players respond. It seems likely that some of the joy of VR is going to come from being able to inhabit someone different than yourself, but at this stage in the technology’s life, making sure that people are able to just be themselves within the game world is the first order of business.
Go have a read!